The standardized hit-box classes are Octane, Dominus, Plank, Breakout, and Hybrid. Sometimes the hitbox doesnâ��t match up exactly with the cars visible size and shape. The hitbox is used to calculate collisions with every other in-game object whether that be the ball, other cars or the map. Read more: 5 Rocket League training packs to give you pro-level mechanicsĮssentially the car that we can see in-game is just an approximate of where the carâ��s model (read: hitbox) actually begins and ends.The turning radiance is now very similar across all cars but with hitboxes, there is still a marked difference.Īnd if all this talk of hitboxes is confusing you donâ��t worry its an easy concept to grasp. That changed though when Psyonix created a class system for the cars standardizing the turning radiuses and hitboxes. From the hit-box to the turning radius each car moved and reacted with the world differently. But that is not to say there isnâ��t a reason for why people gravitate to the three aforementioned cars and in this guide we will layout the reasons for that and what you should consider when deciding on what car is best for you.īack when Rocket League was released in 2015, nearly every car had its own unique properties.